Getting your leadership game on in virtual environments

Getting your leadership game on in virtual environments

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Document Type

Book Chapter

Description

This chapter explores strategies for using virtual games in leadership education. Pedagogical practices, examples, and connections to leadership learning frameworks, learning goals, and competencies are also included. Implications for practice such as intentional design, pairing with other instructional strategies, and debriefing are also discussed with an emphasis on purposeful utilization.

Publication Date

2022

Publisher

Wiley

Getting your leadership game on in virtual environments


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