Getting your leadership game on in virtual environments
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Document Type
Book Chapter
Description
This chapter explores strategies for using virtual games in leadership education. Pedagogical practices, examples, and connections to leadership learning frameworks, learning goals, and competencies are also included. Implications for practice such as intentional design, pairing with other instructional strategies, and debriefing are also discussed with an emphasis on purposeful utilization.
Publication Date
2022
Publisher
Wiley
Recommended Citation
Jenkins, Daniel M. PhD and Pickett, Meghan L., "Getting your leadership game on in virtual environments" (2022). Faculty, Staff, and Alumni Books. 688.
https://digitalcommons.usm.maine.edu/facbooks/688