Date of Award

2016

Call Number

HD57.7 .E378 2016

Document Type

Open Access Thesis

Degree Name

Master of Arts (MA)

Department

Leadership Studies

First Advisor

Dan Jenkins

Keywords

Leadership, gamification, games, engagement, Leadership and Organizational Studies

Abstract

The purpose of this study was to determine if there was a correlation between the personal indicators of gamification users, game preferences, and workplace engagement. A three-part survey was deployed through an online, opt-in gamification platform in order to gauge individual user preferences.

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