Date of Award
Open Access Thesis
Master of Arts (MA)
Leadership, gamification, games, engagement, LOS
The purpose of this study was to determine if there was a correlation between the personal indicators of gamification users, game preferences, and workplace engagement. A three-part survey was deployed through an online, opt-in gamification platform in order to gauge individual user preferences.
Eikelboom, Josiah J., "Engagement, gamification, and workplace satisfaction: A convergent study of user indicators" (2016). All Theses & Dissertations. 276.