Date of Award
2016
Call Number
HD57.7 .E378 2016
Document Type
Open Access Thesis
Degree Name
Master of Arts (MA)
Department
Leadership Studies
First Advisor
Dan Jenkins
Keywords
Leadership, gamification, games, engagement, Leadership and Organizational Studies
Abstract
The purpose of this study was to determine if there was a correlation between the personal indicators of gamification users, game preferences, and workplace engagement. A three-part survey was deployed through an online, opt-in gamification platform in order to gauge individual user preferences.
Recommended Citation
Eikelboom, Josiah J. MA, "Engagement, gamification, and workplace satisfaction: A convergent study of user indicators" (2016). All Student Scholarship. 276.
https://digitalcommons.usm.maine.edu/etd/276